Difference between revisions of "Character Creation"
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Determine characteristics. | Determine characteristics. | ||
You begin with '''80''' stat points ('''100''' if you write a compelling character history) that you can divide among your eight base stats. No stat may be lower than | You begin with '''80''' stat points ('''100''' if you write a compelling character history) that you can divide among your eight base stats. No stat may be lower than 1, nor can it be over the value listed. | ||
<table> | <table> | ||
<tr> | <tr> | ||
<td>'''Strength'''</td> | <td>'''Strength'''</td> | ||
<td> | <td>18</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>'''Constitution'''</td> | <td>'''Constitution'''</td> | ||
<td> | <td>18</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>'''Size'''</td> | <td>'''Size'''</td> | ||
<td> | <td>18</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>'''Dexterity'''</td> | <td>'''Dexterity'''</td> | ||
<td> | <td>18</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>'''Appearance'''</td> | <td>'''Appearance'''</td> | ||
<td> | <td>18</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>'''Intelligence'''</td> | <td>'''Intelligence'''</td> | ||
<td> | <td>18</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>'''Power'''</td> | <td>'''Power'''</td> | ||
<td> | <td>18</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>'''Education'''</td> | <td>'''Education'''</td> | ||
<td> | <td>21</td> | ||
</tr> | </tr> | ||
</table> | </table> |
Latest revision as of 15:03, 19 June 2008
These are the steps to creating a character in my campaign. Note that this is completely different from the official rules. I don't like them much.
You should print and use File:Character Sheet.pdf
Step 1
Choose a name, gender, history, occupation and any other characteristics that'll affect the way you build the character. Keep in mind that this game takes place in the early 1990s.
Step 2
Determine characteristics.
You begin with 80 stat points (100 if you write a compelling character history) that you can divide among your eight base stats. No stat may be lower than 1, nor can it be over the value listed.
Strength | 18 |
Constitution | 18 |
Size | 18 |
Dexterity | 18 |
Appearance | 18 |
Intelligence | 18 |
Power | 18 |
Education | 21 |
Step 3
Determine derived statistics:
- Sanity = Power x 5
- Idea = Intelligence x 5
- Luck = Power x 5
- Know = Education x 5
- Hit Points = Constitution + Size (not /2!)
- Magic Points = Power
- Damage Bonus = Strength + Size, on the table below:
STR + SIZ | Bonus |
---|---|
2 - 12 | -1d6 |
13 - 16 | -1d4 |
17 - 24 | 0 |
25 - 32 | +1d4 |
33 - 40 | +1d6 |
41 - 56 | +2d6 |
57 - 72 | +3d6 |
73 - 88 | +4d6 |
Step 4
Determine Skills.
Each skill starts with a base value, listed on the Skill List. All points spent on skills are added to that base value.
The investigator receives Education x 20 skill points to add to his occupation's skills (List of Occupations).
The investigator receives an additional Intelligence x 15 skill points to add to whichever skill he wants (except for Cthulhu Mythos).