Difference between revisions of "House Rules"
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(New page: = Death = When a player's current hitpoints fall to 0, he is conscious but unable to do anything. If they reach -1 or lower, he falls unconscious until he recovers enough to return to 0. ...) |
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= Death = | == Death == | ||
When a | (Note: This is basically the same as death from D&D 3.0 (and possibly other editions of D&D)) | ||
When a character's current hitpoints fall to 0, he is conscious but unable to do anything. If they reach -1 or lower, he falls unconscious until he recovers enough to return to 0. When below 0, he will lose 1hp/turn until he is stabilized. A character can be stabilized in two ways: | |||
* He rolls percentile lower than his Constitution (he is given one chance to roll each turn) | * He rolls percentile lower than his Constitution (he is given one chance to roll each turn) | ||
* Another | * Another character makes a successful First Aid check | ||
If the character's hitpoints reach -10, he's dead. | |||
[[Category:Call of Cthulhu]] | |||
== Raising Skills == | |||
When raising skills, a player receives an additional 5 + 1d6 points, instead of 1d10. |
Latest revision as of 01:44, 22 October 2007
Death
(Note: This is basically the same as death from D&D 3.0 (and possibly other editions of D&D))
When a character's current hitpoints fall to 0, he is conscious but unable to do anything. If they reach -1 or lower, he falls unconscious until he recovers enough to return to 0. When below 0, he will lose 1hp/turn until he is stabilized. A character can be stabilized in two ways:
- He rolls percentile lower than his Constitution (he is given one chance to roll each turn)
- Another character makes a successful First Aid check
If the character's hitpoints reach -10, he's dead.
Raising Skills
When raising skills, a player receives an additional 5 + 1d6 points, instead of 1d10.