D&D Session 4

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Revision as of 21:45, 31 August 2007 by 68.144.45.28 (talk) (New page: * Ask Cleric about her history, since we didn't have a chance with our last cleric * Try and figure out who Tooman/Tookwin/humans/elves/etc. are. Eventually decide to aim for the humans * ...)
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  • Ask Cleric about her history, since we didn't have a chance with our last cleric
  • Try and figure out who Tooman/Tookwin/humans/elves/etc. are. Eventually decide to aim for the humans
  • Land, introduce ourselves, get sent to talk to the Captain, Selene
  • Hand over Stabby
  • Asks to destroy the catapults/sabotage the gate
  • Ask for land
  • 1000gp each
  • Ask to move troops for a distraction
  • Paladin/Monk arrested
  • Check out main gate (labelled "heavily defended main gate" or something)
  • Circle around in front of the side door (labelled "secret entrance"?)
  • 4 guards over door
  • Orc is gonna be sneaky, fails miserably
  • Dwarf/Cleric shoot guards, Sam runs for door
  • Orc tries to charm person, fails
  • Third guard is killed, guard with no bow runs
  • Get through door, kill the last guard
  • Three more guards show up
  • Cleric/ranger miss
  • Sam Sneak Attacks one, kills him
  • Wizard bonks one
  • Cleric/Ranger finish them off
  • Put our conscript tunics back on
  • Drag bodies into cafe
  • Realize we haven't eaten in a day, grab some food
  • Go for first catapult
  • Find an armoury, ignore it
  • Climb to wall, go to roof
  • Sam tries to talk his way out of it, fails miserably
  • Guards attack the party, Sam throws his dagger, pwns a guard, no longer has a weapon
  • Decide to hack the catapult ("I sure hope they don't burn it!")
  • Guards coming up, cast "sleep"
  • Kill the guard that came up
  • Find the other guard sleeping on the ladder
  • Take his clothes (since they're clean)
  • He wakes up, naked. Sam intimidates
  • Look out at the main gate + other catapult. Wizard/Cleric out of spells, everybody wounded. To be continued.........