Difference between revisions of "Skill List"
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''Italic text'' = un-official skill | ''Italic text'' = un-official skill | ||
' | These skills are a combination of skills found in the core rulebook, the keeper's handbook (#1), and skills that I invented. If you have any questions, see me. | ||
* Accounting (10%) | * Accounting (10%) | ||
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* Astronomy (1%) | * Astronomy (1%) | ||
* Bargain (5%) | * Bargain (5%) | ||
* Biochemistry (1%) | |||
* Biology (1%) | * Biology (1%) | ||
* Block (DEX x 2%) | |||
* Botany (1%) | |||
* Business (5%) | |||
* Cartography (1%) | |||
* Chemistry (1%) | * Chemistry (1%) | ||
* Climb (40%) | * Climb (40%) | ||
* Computer Use (1%) | * Computer Use (1%) | ||
* Conceal (15%) | * Conceal (15%) | ||
* ''Counterfeit/Forge'' (1%) | |||
* Craft [specific item] (5%) | * Craft [specific item] (5%) | ||
* <s>Credit Rating (15%)</s> -- Replaced by ''Reputation'' | * <s>Credit Rating (15%)</s> -- Replaced by ''Reputation'' | ||
* Cryptography (1%) | |||
* Cthulhu Mythos (0%) | * Cthulhu Mythos (0%) | ||
* Disguise (1%) | * Disguise (1%) | ||
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* Electrical Repair (10%) | * Electrical Repair (10%) | ||
* Electronics (1%) | * Electronics (1%) | ||
* Explosives (1%) | |||
* Fast Talk (5%) | * Fast Talk (5%) | ||
* First Aid (30%) | * First Aid (30%) | ||
* Folklore (5%) | |||
* Geology (1%) | * Geology (1%) | ||
* Heavy Weapons (5%) | |||
* Hide (10%) | * Hide (10%) | ||
* History (20%) | * History (20%) | ||
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* Library Use (25%) | * Library Use (25%) | ||
* Listen (25%) | * Listen (25%) | ||
* Literature (10%) | |||
* Locksmith (1%) | * Locksmith (1%) | ||
* Martial Arts (1%) | * Martial Arts (1%) | ||
* Mathematics (EDU x 2%) | |||
* Mechanical Repair (20%) | * Mechanical Repair (20%) | ||
* Medicine (5%) | * Medicine (5%) | ||
* Meteorology (10%) | |||
* Natural History (10%) | * Natural History (10%) | ||
* Navigate (10%) | * Navigate (10%) | ||
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* Operate Heavy Machinery (1%) | * Operate Heavy Machinery (1%) | ||
* Other Language [specific] (1%) | * Other Language [specific] (1%) | ||
* Parachute (1%) | |||
* Persuade (15%) | * Persuade (15%) | ||
* Pharmacy (1%) | * Pharmacy (1%) | ||
* Philosophy & Religion (5%) | |||
* Photography (10%) | * Photography (10%) | ||
* Pilot | * Pilot Boat (1%) | ||
* Pilot Civil Prop (1%) | |||
* Pilot Civil Jet (1%) | |||
* Pilot Airliner (1%) | |||
* Pilot Jet Fighter (1%) | |||
* Pilot Helecopter (1%) | |||
* Polar Survival (1%) | |||
* ''Programming'' (1%) | * ''Programming'' (1%) | ||
* Psychiatry (1%) | |||
* Psychoanalysis (1%) | * Psychoanalysis (1%) | ||
* Psychology (5%) | * Psychology (5%) | ||
* Psychotherapy (1%) | |||
* Radio Operator (1%) | |||
* ''Reputation'' (15%) -- Replaced ''Credit Rating'' | * ''Reputation'' (15%) -- Replaced ''Credit Rating'' | ||
* Ride (5%) | * Ride (5%) | ||
* ''Safe Cracking'' (1%) | * ''Safe Cracking'' (1%) | ||
* ''Sense Motive'' (10%) | * ''Sense Motive'' (10%) | ||
* Sleight of Hand (10%) | |||
* Sneak (10%) | * Sneak (10%) | ||
* Spot Hidden (25%) | * Spot Hidden (25%) | ||
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* Throw (25%) | * Throw (25%) | ||
* Track (10%) | * Track (10%) | ||
* Zoology (1%) | |||
'''Firearms''' | '''Firearms''' | ||
* Handgun (20%) | * Handgun (20%) | ||
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* Shotgun (30%) | * Shotgun (30%) | ||
* SMG (15%) | * SMG (15%) | ||
[[Category:Call of Cthulhu]] |
Latest revision as of 15:09, 25 February 2010
Italic text = un-official skill
These skills are a combination of skills found in the core rulebook, the keeper's handbook (#1), and skills that I invented. If you have any questions, see me.
- Accounting (10%)
- Anthropology (1%)
- Archaeology (1%)
- Art [specific type] (5%)
- Astronomy (1%)
- Bargain (5%)
- Biochemistry (1%)
- Biology (1%)
- Block (DEX x 2%)
- Botany (1%)
- Business (5%)
- Cartography (1%)
- Chemistry (1%)
- Climb (40%)
- Computer Use (1%)
- Conceal (15%)
- Counterfeit/Forge (1%)
- Craft [specific item] (5%)
Credit Rating (15%)-- Replaced by Reputation- Cryptography (1%)
- Cthulhu Mythos (0%)
- Disguise (1%)
- Dodge (DEX x 2%)
- Drive Auto (20%)
- Electrical Repair (10%)
- Electronics (1%)
- Explosives (1%)
- Fast Talk (5%)
- First Aid (30%)
- Folklore (5%)
- Geology (1%)
- Heavy Weapons (5%)
- Hide (10%)
- History (20%)
- Internet Use (1%) -- Like library use, except on the Internet. Keep in mind that my campaign is set in the early 1990s, so the Internet isn't quite as prolific as it is today.
- Jump (20%)
- Law (5%)
- Library Use (25%)
- Listen (25%)
- Literature (10%)
- Locksmith (1%)
- Martial Arts (1%)
- Mathematics (EDU x 2%)
- Mechanical Repair (20%)
- Medicine (5%)
- Meteorology (10%)
- Natural History (10%)
- Navigate (10%)
- Occult (5%)
- Operate Heavy Machinery (1%)
- Other Language [specific] (1%)
- Parachute (1%)
- Persuade (15%)
- Pharmacy (1%)
- Philosophy & Religion (5%)
- Photography (10%)
- Pilot Boat (1%)
- Pilot Civil Prop (1%)
- Pilot Civil Jet (1%)
- Pilot Airliner (1%)
- Pilot Jet Fighter (1%)
- Pilot Helecopter (1%)
- Polar Survival (1%)
- Programming (1%)
- Psychiatry (1%)
- Psychoanalysis (1%)
- Psychology (5%)
- Psychotherapy (1%)
- Radio Operator (1%)
- Reputation (15%) -- Replaced Credit Rating
- Ride (5%)
- Safe Cracking (1%)
- Sense Motive (10%)
- Sleight of Hand (10%)
- Sneak (10%)
- Spot Hidden (25%)
- Swim (25%)
- Throw (25%)
- Track (10%)
- Zoology (1%)
Firearms
- Handgun (20%)
- Machine Gun (15%)
- Rifle (25%)
- Shotgun (30%)
- SMG (15%)