Difference between revisions of "Skill List"

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m (Reverted edits by Char1ie (Talk) to last version by Ron)
 
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''Italic text'' = un-official skill
''Italic text'' = un-official skill


'''Bold text''' = important skill
These skills are a combination of skills found in the core rulebook, the keeper's handbook (#1), and skills that I invented. If you have any questions, see me.


* Accounting (10%)
* Accounting (10%)
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* Art [specific type] (5%)
* Art [specific type] (5%)
* Astronomy (1%)
* Astronomy (1%)
* Bargain
* Bargain (5%)
* Biology
* Biochemistry (1%)
* Chemistry
* Biology (1%)
* Climb
* Block (DEX x 2%)
* Computer Use
* Botany (1%)
* Conceal
* Business (5%)
* Craft [specific item]
* Cartography (1%)
* Chemistry (1%)
* Climb (40%)
* Computer Use (1%)
* Conceal (15%)
* ''Counterfeit/Forge'' (1%)
* Craft [specific item] (5%)
* <s>Credit Rating (15%)</s> -- Replaced by ''Reputation''
* <s>Credit Rating (15%)</s> -- Replaced by ''Reputation''
* Cryptography (1%)
* Cthulhu Mythos (0%)
* Cthulhu Mythos (0%)
* Disguise (1%)
* Disguise (1%)
* Dodge
* Dodge (DEX x 2%)
* Drive Auto
* Drive Auto (20%)
* Electrical Repair
* Electrical Repair (10%)
* Electronics
* Electronics (1%)
* Fast Talk
* Explosives (1%)
* First Aid
* Fast Talk (5%)
* Geology
* First Aid (30%)
* Hide
* Folklore (5%)
* History
* Geology (1%)
* Heavy Weapons (5%)
* Hide (10%)
* History (20%)
* ''Internet Use'' (1%) -- Like library use, except on the Internet. Keep in mind that my campaign is set in the early 1990s, so the Internet isn't quite as prolific as it is today.
* ''Internet Use'' (1%) -- Like library use, except on the Internet. Keep in mind that my campaign is set in the early 1990s, so the Internet isn't quite as prolific as it is today.
* Jump
* Jump (20%)
* Law
* Law (5%)
* Library Use
* Library Use (25%)
* Listen
* Listen (25%)
* Locksmith
* Literature (10%)
* Martial Arts
* Locksmith (1%)
* Mechanical Repair
* Martial Arts (1%)
* Medicine
* Mathematics (EDU x 2%)
* Natural History
* Mechanical Repair (20%)
* Navigate
* Medicine (5%)
* Occult
* Meteorology (10%)
* Operate Heavy Machinery
* Natural History (10%)
* Other Language [specific] 1%
* Navigate (10%)
* Occult (5%)
* Operate Heavy Machinery (1%)
* Other Language [specific] (1%)
* Parachute (1%)
* Persuade (15%)
* Persuade (15%)
* Pharmacy (1%)
* Pharmacy (1%)
* Philosophy & Religion (5%)
* Photography (10%)
* Photography (10%)
* Pilot [specific] (1%)
* Pilot Boat (1%)
* Pilot Civil Prop (1%)
* Pilot Civil Jet (1%)
* Pilot Airliner (1%)
* Pilot Jet Fighter (1%)
* Pilot Helecopter (1%)
* Polar Survival (1%)
* ''Programming'' (1%)
* ''Programming'' (1%)
* Psychiatry (1%)
* Psychoanalysis (1%)
* Psychoanalysis (1%)
* Psychology (5%)
* Psychology (5%)
* Psychotherapy (1%)
* Radio Operator (1%)
* ''Reputation'' (15%) -- Replaced ''Credit Rating''
* ''Reputation'' (15%) -- Replaced ''Credit Rating''
* Ride (5%)
* Ride (5%)
* ''Safe Cracking'' (1%)
* ''Safe Cracking'' (1%)
* ''Sense Motive'' (10%)
* ''Sense Motive'' (10%)
* Sleight of Hand (10%)
* Sneak (10%)
* Sneak (10%)
* Spot Hidden
* Spot Hidden (25%)
* Swim
* Swim (25%)
* Throw
* Throw (25%)
* Track
* Track (10%)
* Zoology (1%)


'''Firearms'''
'''Firearms'''
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* Shotgun (30%)
* Shotgun (30%)
* SMG (15%)
* SMG (15%)
[[Category:Call of Cthulhu]]

Latest revision as of 15:09, 25 February 2010

Italic text = un-official skill

These skills are a combination of skills found in the core rulebook, the keeper's handbook (#1), and skills that I invented. If you have any questions, see me.

  • Accounting (10%)
  • Anthropology (1%)
  • Archaeology (1%)
  • Art [specific type] (5%)
  • Astronomy (1%)
  • Bargain (5%)
  • Biochemistry (1%)
  • Biology (1%)
  • Block (DEX x 2%)
  • Botany (1%)
  • Business (5%)
  • Cartography (1%)
  • Chemistry (1%)
  • Climb (40%)
  • Computer Use (1%)
  • Conceal (15%)
  • Counterfeit/Forge (1%)
  • Craft [specific item] (5%)
  • Credit Rating (15%) -- Replaced by Reputation
  • Cryptography (1%)
  • Cthulhu Mythos (0%)
  • Disguise (1%)
  • Dodge (DEX x 2%)
  • Drive Auto (20%)
  • Electrical Repair (10%)
  • Electronics (1%)
  • Explosives (1%)
  • Fast Talk (5%)
  • First Aid (30%)
  • Folklore (5%)
  • Geology (1%)
  • Heavy Weapons (5%)
  • Hide (10%)
  • History (20%)
  • Internet Use (1%) -- Like library use, except on the Internet. Keep in mind that my campaign is set in the early 1990s, so the Internet isn't quite as prolific as it is today.
  • Jump (20%)
  • Law (5%)
  • Library Use (25%)
  • Listen (25%)
  • Literature (10%)
  • Locksmith (1%)
  • Martial Arts (1%)
  • Mathematics (EDU x 2%)
  • Mechanical Repair (20%)
  • Medicine (5%)
  • Meteorology (10%)
  • Natural History (10%)
  • Navigate (10%)
  • Occult (5%)
  • Operate Heavy Machinery (1%)
  • Other Language [specific] (1%)
  • Parachute (1%)
  • Persuade (15%)
  • Pharmacy (1%)
  • Philosophy & Religion (5%)
  • Photography (10%)
  • Pilot Boat (1%)
  • Pilot Civil Prop (1%)
  • Pilot Civil Jet (1%)
  • Pilot Airliner (1%)
  • Pilot Jet Fighter (1%)
  • Pilot Helecopter (1%)
  • Polar Survival (1%)
  • Programming (1%)
  • Psychiatry (1%)
  • Psychoanalysis (1%)
  • Psychology (5%)
  • Psychotherapy (1%)
  • Radio Operator (1%)
  • Reputation (15%) -- Replaced Credit Rating
  • Ride (5%)
  • Safe Cracking (1%)
  • Sense Motive (10%)
  • Sleight of Hand (10%)
  • Sneak (10%)
  • Spot Hidden (25%)
  • Swim (25%)
  • Throw (25%)
  • Track (10%)
  • Zoology (1%)

Firearms

  • Handgun (20%)
  • Machine Gun (15%)
  • Rifle (25%)
  • Shotgun (30%)
  • SMG (15%)