List of Occupations

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Revision as of 16:20, 21 October 2007 by Ron (talk | contribs)
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List of available occupations. Some are from the main rule book, some are from the 1920s Investigator's Handbook, and some I made up. If the occupation you want isn't here, let me know and, if I think it's valid, I'll add it.

Accountant

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Acrobat

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Agency Detective

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Ambassador

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Antique Dealer

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Antiquarian

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Architect

  • Income: Lower Middle to Upper Middle class
  • Contacts: Lcal building and engineering departments, construction firms
  • Skills: Accounting, Art, Bargain, Credit Rating, English, Library Use, Persuade, Psychology
  • Special: Special skill of Architectural History, 1d20 + 40 points.

Artist

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Athlete

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Author

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Bank Robber

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Barber

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Bartender

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Bible Salesman

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Big Game Hunter

  • Income: Lower middle class - Upper Middle Class
  • Contacts: Local government officials, game wardens, past clients
  • Skills: Bargain, Firearms, First Aid, Hide, Jump, Knife, Listen, Natural history, Other Language, Sneak, Track
  • Special: Big Game Hunters stay cool when charged by large animals/monsters. Calculate sanity loss as usual, but they suffer no adverse effects until the incident is resolved.

Book Dealer

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Bookie

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"Boss"

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Bounty Hunter

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Boxer/Wrestler

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Burglar

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Bus Driver

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Catholic Priest

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Clergyman

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Clerk

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Cocktail Waitress

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Communist/Radical

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Company Officer/Executive

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Columnist

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Con Man

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Criminal

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Deacon/Elder

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Deep-sea Diver

  • Income: Upper Lower to Middle class
  • Contacts: Coast Guard, smugglers
  • Skills: Diving, Mechanical Repair, Natural History (Marine), Pilot Boat, Spot Hidden, Swim
  • Special: +1 to CON. 20 bonus points to Spot Hidden.

Dentist

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Designer

  • Income: Lower Middle to Upper Middle class
  • Contacts: Advertising, stage, furnishings, architectural, other
  • Skills: Accouting, Art or Craft, Bargain, Electrical Repair, Mechanical Repair, Photography, Psychology
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Dilettante

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DJ

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Doctor of Medicine

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Drifter

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Editor

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Elected official

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Engineer

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Entertainer

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Explorer

  • Income: Middle class and higher, depending on success
  • Contacts: Major libraries and universities, monied patrons, other explorers, publishers, foreign government officials
  • Skills: Climb, Dodge, Firearms, First Aid, History, Jump, Medicine, Natural History, Navigate, Other Language, Photography, Swim, possibly Archaeology, Anthropology or other scholarly skill.
  • Special: +1 to CON. Add 20 points to Persuade roll when dealing with a primitive people or a foreign government.

Farmer/Farm Hand

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Federal Agent

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Fence

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Field Researcher

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Film Crew

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Film Star

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Fireman

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Foreign Correspondant

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Forger/Counterfeiter

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Forester

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Forensic Investigator

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Forensic Surgeon

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Gambler

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Gangster

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Gardener

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Golf Pro

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Gravedigger (Gardener)

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Hacker

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Hired Goon

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Skills: Club, Conceal, Drive Auto/Truck, Firearms, Fist/Punch, Grapple, Head Butt, Kick, Knife

Hit Man

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Hobo

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Hooker

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Journalist

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Judge

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Lawyer

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Librarian

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Loan Shark

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Lumberjack

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Manager/Coach

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(Medical) Technician

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Mental Hospital Attendant

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Mercenary

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Military Officer

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Miner

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Missionary

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Mountain Climber

  • Income: Lower Middle class or better. Most climbers have separate incomes.
  • Contacts: other climbers, park rangers, foreign governments, patrons
  • Skills: Climb, First Aid, Jump, Listen, Navigate, Other Language, Photography, Track, possibly employment skills
  • Special: +1 STR and +1 CON. Will never suffer fear from heights unless specifically struck by a phobia.

Museum Curator

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Musician

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News Chopper Pilot

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Nurse

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Occultist

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Painter/Sculptor

  • Income: Commercial artists are Lower Middle to Middle class
  • Contacts: Art galleries, critics, patrons, the advertising industry
  • Skills: Art, Bargain, History, Library Use, Persuade, Photography, Psychology
  • Special: All artists have a beginning Art History skill of 1d20 + 40 points

Parapychologist

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Pharmacist

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Photographer

  • Income: Lower Middle to Middle class
  • Contacts: The advertising, news, and/or film industries, possibly film and camera manufacturers
  • Skills: Accounting, Chemistry, Photography, Persuade, Physics, Psychology
  • Special: Photographers have a dark Room skill equal to their photography skill. Special emulsions capable of capturing invisible or alien creatures on film might be developed if successful Chemistry rolls are made.

Photojournalist

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Physician

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Pick Pocket

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Pilot

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Plastic Surgeon

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Police Detective

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Policeman

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Practising Attorney

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Preacher

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Private Investigator

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Professional Sports Athlete

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Professor/Teacher

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Programmer

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Prosecuting Attorney

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Protestant Minister

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Psychologist

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Punk

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Rabbi

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Racecar Driver

  • Income: Widely variable.
  • Contacts: Away from the track the successful race driver probably has inside access to auto and boat manufacturing interests. The demand for Hollywood stunt drivers might result in connections will the film industry.
  • Skills: Drive Automobile, Electrical Repair, Mechanical Repair, Pilot Boat, Psychology, Spot Hidden
  • Special: Practised drivers and pilots can pull off certain 'stunts' with their machines, even crashing or rolling an automobile with comparative control and safety.

Ranch Hand/Cowboy

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Researcher

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Sailor

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Salesman

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Secretary

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Shifty Accountant/Lawyer

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Small Business Owner

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Smuggler

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Soldier/Marine

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Spokesperson

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Spy

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Stage Actor

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Stage Hand

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Stock Broker

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Student/Intern

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Stunt Man

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Surveyor

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Swimmer/Diver

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Talent Agent

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Taxi Driver

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Telephone Operator

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Tennis Pro

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Trainer

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Tribal Member

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Undertaker

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Uniformed Police Officer

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Union Activist

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Writer

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Zealot

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Zookeeper

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