Difference between revisions of "List of Occupations"

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* Special:  
* Special:  
== Bank Robber ==
== Bank Robber ==
* Income:  
* Income: Variable
* Contacts:  
* Contacts: You and the members of your gang probably have an extended network of family and friends scattered across the country. Common folk will often help you out: hiding you in a barn, misdirecting law officials, etc.
* Skills:  
* Skills: Club, Conceal, Drive Auto, Electrical Repair, Electronics, Firearms, Fist/Punch, Grapple, Head Butt, Kick, Knife
* Special:  
* Special: -6 EDU. Bank robbers are immune to sanity losses from violence against humans. Start with a penalty of -20 to their sanity points. Each harbours a secret phobia that only the keeper knows of.
== Barber ==
== Barber ==
* Income: Upper Lower to Lower Middle class
* Income: Upper Lower to Lower Middle class
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* Special:  
* Special:  
== Bookie ==
== Bookie ==
* Income:  
* Income: Middle to Upper class
* Contacts:  
* Contacts: Organized crime, gamblers, local police, sports figures
* Skills:  
* Skills: Accounting, Bargain, Conceal, Fast Talk, Persuade, Psychology, Reputation
* Special:  
* Special: -2 EDU
== "Boss" ==
== "Boss" ==
* Income:  
* Income:  
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* Special: +2 CON, +1 STR, -2 EDU
* Special: +2 CON, +1 STR, -2 EDU
== Burglar ==
== Burglar ==
* Income:  
* Income: Lower to Lower Middle class
* Contacts:  
* Contacts: Fences, other burglars. Must keep a low profile.
* Skills:  
* Skills: Conceal, Climb, Hide, Jump, Listen, Locksmith, Sneak, Spot Hidden
* Special:  
* Special: -4 to EDU. +20 Spot Hidden.
== Bus Driver ==
== Bus Driver ==
* Income:  
* Income:  
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* Special:  
* Special:  
== Con Man ==
== Con Man ==
* Income:  
* Income: Lower to Lower Middle class
* Contacts:  
* Contacts: Other con men.
* Skills:  
* Skills: Bargain, Disguise, Fast Talk, Listen, Persuade, Psychology, Spot Hidden
* Special:  
* Special: Immune to Fast Talk and Persuade; even Psychology is ineffective unless the user knows the con man well.
== Criminal ==
== Criminal ==
* Income:  
* Income:  
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* Special:  
* Special:  
== Fence ==
== Fence ==
* Income:  
* Income: Lower Middle to Upper Middle class, depending on the type of goods fenced
* Contacts:  
* Contacts: Street criminals, organized crime, police, your suppliers and customers from the community
* Skills:  
* Skills: Accounting, Bargain, Conceal, Fast Talk, Persuade, Psychology, Reputation
* Special:  
* Special: -4 EDU
== Field Researcher ==
== Field Researcher ==
* Income:  
* Income:  
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* Special:  
* Special:  
== Hired Goon ==
== Hired Goon ==
* Income:  
* Income: Upper Lower to Middle class
* Contacts:  
* Contacts: Organized crime, street scene, local cops, local ethnic community
* Skills:
* Skills: Club, Conceal, Drive Auto/Truck, Firearms, Fist/Punch, Grapple, Head Butt, Kick, Knife
* Special:
* Special: -6 EDU. Half sanity loss due to violence against humans. -15 base sanity.
Skills: Club, Conceal, Drive Auto/Truck, Firearms, Fist/Punch, Grapple, Head Butt, Kick, Knife
== Hit Man ==
== Hit Man ==
* Income:  
* Income:  

Revision as of 00:37, 22 October 2007

List of available occupations. Some are from the main rule book, some are from the 1920s Investigator's Handbook, and some I made up. If the occupation you want isn't here, let me know and, if I think it's valid, I'll add it.

Accountant

  • Income: Upper Lower to Middle class
  • Contacts: Other accountants
  • Skills: Accounting, Accounting, Accounting, Reputation
  • Special:

Acrobat

  • Income: Lower to Lower Middle class
  • Contacts: Amateur athletic circles, sports writers, circuses, and carnivals
  • Skills: Bargain, Climb, Dodge, Jump, Other Language, Throw, plus possible employment skills
  • Special: +1 STR and +1 DEX, or +2 DEX

Agency Detective

  • Income:
  • Contacts:
  • Skills:
  • Special:

Ambassador

  • Income:
  • Contacts:
  • Skills:
  • Special:

Antique Dealer

  • Income:
  • Contacts:
  • Skills:
  • Special:

Antiquarian

  • Income:
  • Contacts:
  • Skills:
  • Special:

Architect

  • Income: Lower Middle to Upper Middle class
  • Contacts: Lcal building and engineering departments, construction firms
  • Skills: Accounting, Art, Bargain, Credit Rating, English, Library Use, Persuade, Psychology
  • Special: Special skill of Architectural History, 1d20 + 40 points.

Artist

  • Income:
  • Contacts:
  • Skills:
  • Special:

Athlete

  • Income:
  • Contacts:
  • Skills:
  • Special:

Author

  • Income:
  • Contacts:
  • Skills:
  • Special:

Bank Robber

  • Income: Variable
  • Contacts: You and the members of your gang probably have an extended network of family and friends scattered across the country. Common folk will often help you out: hiding you in a barn, misdirecting law officials, etc.
  • Skills: Club, Conceal, Drive Auto, Electrical Repair, Electronics, Firearms, Fist/Punch, Grapple, Head Butt, Kick, Knife
  • Special: -6 EDU. Bank robbers are immune to sanity losses from violence against humans. Start with a penalty of -20 to their sanity points. Each harbours a secret phobia that only the keeper knows of.

Barber

  • Income: Upper Lower to Lower Middle class
  • Contacts: Depends on barber's clientèle
  • Skills: Accounting, Bargain, Reputation, Fast Talk, Persuade, Psychology, Straight Razor
  • Special:

Bartender

  • Income:
  • Contacts:
  • Skills:
  • Special:

Bible Salesman

  • Income: Lower to Upper Lower class
  • Contacts: Religious publishers
  • Skills: Accounting, Bargain, Persuade, Psychology
  • Special: +1 CON

Big Game Hunter

  • Income: Lower middle class - Upper Middle Class
  • Contacts: Local government officials, game wardens, past clients
  • Skills: Bargain, Firearms, First Aid, Hide, Jump, Knife, Listen, Natural history, Other Language, Sneak, Track
  • Special: Big Game Hunters stay cool when charged by large animals/monsters. Calculate sanity loss as usual, but they suffer no adverse effects until the incident is resolved.

Book Dealer

  • Income:
  • Contacts:
  • Skills:
  • Special:

Bookie

  • Income: Middle to Upper class
  • Contacts: Organized crime, gamblers, local police, sports figures
  • Skills: Accounting, Bargain, Conceal, Fast Talk, Persuade, Psychology, Reputation
  • Special: -2 EDU

"Boss"

  • Income:
  • Contacts:
  • Skills:
  • Special:

Bounty Hunter

  • Income:
  • Contacts:
  • Skills:
  • Special:

Boxer/Wrestler

  • Income: Lower class to Lower Middle class
  • Contacts: Boxing promoters, sports writers, organized crime
  • Skills: Fist/Punch, Grapple, Dodge, Head Butt, Kick, Throw
  • Special: +2 CON, +1 STR, -2 EDU

Burglar

  • Income: Lower to Lower Middle class
  • Contacts: Fences, other burglars. Must keep a low profile.
  • Skills: Conceal, Climb, Hide, Jump, Listen, Locksmith, Sneak, Spot Hidden
  • Special: -4 to EDU. +20 Spot Hidden.

Bus Driver

  • Income:
  • Contacts:
  • Skills:
  • Special:

Catholic Priest

  • Income: Upper Lower to Upper Middle class
  • Contacts: Church hierarchy, local congregation, community leaders. Prists bear witness to confessions and though they are not at liberty to divulge such secrets, they are free to act upon them.
  • Skills: Accounting, Bargain, English, Latin, Library Use, Occult, Other Language, Persuade, Psychology, Reputation
  • Special: Add 20 points to Reputation

Clergyman

  • Income:
  • Contacts:
  • Skills:
  • Special:

Clerk

  • Income: Upper Lower to Lower Middle class
  • Contacts: Other office workers
  • Skills: Accounting, Bargain, Reputation, English, Fast Talk, Persuade, Psychology
  • Special:

Cocktail Waitress

  • Income:
  • Contacts:
  • Skills:
  • Special:

Communist/Radical

  • Income:
  • Contacts:
  • Skills:
  • Special:

Company Officer/Executive

  • Income: Upper Middle class to Wealthy
  • Contacts: Business and finance worlds, old college connections, Masons or other faternal groups, local and federal governments. Advertising budgets may afford you leverage in the newspaper and magazine industry.
  • Skills:
  • Special:

Columnist

  • Income:
  • Contacts:
  • Skills:
  • Special:

Con Man

  • Income: Lower to Lower Middle class
  • Contacts: Other con men.
  • Skills: Bargain, Disguise, Fast Talk, Listen, Persuade, Psychology, Spot Hidden
  • Special: Immune to Fast Talk and Persuade; even Psychology is ineffective unless the user knows the con man well.

Criminal

  • Income:
  • Contacts:
  • Skills:
  • Special:

Deacon/Elder

  • Income: Unpaid
  • Contacts: Church hierarchy, the congregation, local business and community leaders
  • Skills: Accounting, Bargain, Fas Talk, Persuade, Psychology, Reputation, plus employment skills
  • Special: Add 10 to Reputation

Deep-sea Diver

  • Income: Upper Lower to Middle class
  • Contacts: Coast Guard, smugglers
  • Skills: Diving, Mechanical Repair, Natural History (Marine), Pilot Boat, Spot Hidden, Swim
  • Special: +1 to CON. 20 bonus points to Spot Hidden.

Dentist

  • Income:
  • Contacts:
  • Skills:
  • Special:

Designer

  • Income: Lower Middle to Upper Middle class
  • Contacts: Advertising, stage, furnishings, architectural, other
  • Skills: Accouting, Art or Craft, Bargain, Electrical Repair, Mechanical Repair, Photography, Psychology
  • Special:

Dilettante

  • Income:
  • Contacts:
  • Skills:
  • Special:

DJ

  • Income:
  • Contacts:
  • Skills:
  • Special:

Doctor of Medicine

  • Income:
  • Contacts:
  • Skills:
  • Special:

Drifter

  • Income:
  • Contacts:
  • Skills:
  • Special:

Editor

  • Income:
  • Contacts:
  • Skills:
  • Special:

Elected official

  • Income:
  • Contacts:
  • Skills:
  • Special:

Engineer

  • Income:
  • Contacts:
  • Skills:
  • Special:

Entertainer

  • Income: Upper Lower to Lower Middle class
  • Contacts: Vaudeville, Broadway stage, film industry, and entertainment critics. Organized crime is very active in the entertainment industry.
  • Skills: Art(s), Disguise, English, Fast Talk, Persuade, Psychology
  • Special: +1 to APP, and either +1 to DEX or 50 bonus skill points to entertainment-related skills (Dance, Sing, etc.)

Explorer

  • Income: Middle class and higher, depending on success
  • Contacts: Major libraries and universities, monied patrons, other explorers, publishers, foreign government officials
  • Skills: Climb, Dodge, Firearms, First Aid, History, Jump, Medicine, Natural History, Navigate, Other Language, Photography, Swim, possibly Archaeology, Anthropology or other scholarly skill.
  • Special: +1 to CON. Add 20 points to Persuade roll when dealing with a primitive people or a foreign government.

Farmer/Farm Hand

  • Income:
  • Contacts:
  • Skills:
  • Special:

Federal Agent

  • Income:
  • Contacts:
  • Skills:
  • Special:

Fence

  • Income: Lower Middle to Upper Middle class, depending on the type of goods fenced
  • Contacts: Street criminals, organized crime, police, your suppliers and customers from the community
  • Skills: Accounting, Bargain, Conceal, Fast Talk, Persuade, Psychology, Reputation
  • Special: -4 EDU

Field Researcher

  • Income:
  • Contacts:
  • Skills:
  • Special:

Film Crew

  • Income: Lower Middle class
  • Contacts: The film industry, associated unions
  • Skills: Art(s), Climb, Drive Automobile, Electrical Repair, Mechanical Repair, Photography
  • Special:

Film Star

  • Income: Pauper to Wealthy
  • Contacts: The film industry, newspaper/tv critics, organized crime, actor's guild
  • Skills: Art, Bargain, Disguise, English, Fast Talk, Persuade, Psychology
  • Special: +1 to APP

Fireman

  • Income:
  • Contacts:
  • Skills:
  • Special:

Foreign Correspondant

  • Income:
  • Contacts:
  • Skills:
  • Special:

Forger/Counterfeiter

  • Income:
  • Contacts:
  • Skills:
  • Special:

Forester

  • Income:
  • Contacts:
  • Skills:
  • Special:

Forensic Investigator

  • Income:
  • Contacts:
  • Skills:
  • Special:

Forensic Surgeon

  • Income:
  • Contacts:
  • Skills:
  • Special:

Gambler

  • Income:
  • Contacts:
  • Skills:
  • Special:

Gangster

  • Income:
  • Contacts:
  • Skills:
  • Special:

Gardener

  • Income:
  • Contacts:
  • Skills:
  • Special:

Golf Pro

  • Income: Middle to Upper Middle clas
  • Contacts: Other pros, sports writers, wealthy/influential club members (doctors, lawyers, judges, businessmen, etc.)
  • Skills: Bargain, Club (golf club), Reputation, Persuade, Psychology, Spot Hidden
  • Special: +1 CON, -2 EDU

Gravedigger (Gardener)

  • Income:
  • Contacts:
  • Skills:
  • Special:

Hacker

  • Income:
  • Contacts:
  • Skills:
  • Special:

Hired Goon

  • Income: Upper Lower to Middle class
  • Contacts: Organized crime, street scene, local cops, local ethnic community
  • Skills: Club, Conceal, Drive Auto/Truck, Firearms, Fist/Punch, Grapple, Head Butt, Kick, Knife
  • Special: -6 EDU. Half sanity loss due to violence against humans. -15 base sanity.

Hit Man

  • Income:
  • Contacts:
  • Skills:
  • Special:

Hobo

  • Income:
  • Contacts:
  • Skills:
  • Special:

Hooker

  • Income:
  • Contacts:
  • Skills:
  • Special:

Journalist

  • Income:
  • Contacts:
  • Skills:
  • Special:

Judge

  • Income:
  • Contacts:
  • Skills:
  • Special:

Lawyer

  • Income:
  • Contacts:
  • Skills:
  • Special:

Librarian

  • Income:
  • Contacts:
  • Skills:
  • Special:

Loan Shark

  • Income:
  • Contacts:
  • Skills:
  • Special:

Lumberjack

  • Income:
  • Contacts:
  • Skills:
  • Special:

Manager/Coach

  • Income: Upper Lower to Upper Middle lass
  • Contacts: Athletic circles, sports writers, wealthy and influential alumnae
  • Skills: Accounting, Bargain, Block, Dodge, Fast Talk, First Aid, Head Butt, Kick, Persuade, Psychology
  • Special: +1 to SIZ

(Medical) Technician

  • Income:
  • Contacts:
  • Skills:
  • Special:

Mental Hospital Attendant

  • Income:
  • Contacts:
  • Skills:
  • Special:

Mercenary

  • Income:
  • Contacts:
  • Skills:
  • Special:

Military Officer

  • Income:
  • Contacts:
  • Skills:
  • Special:

Miner

  • Income:
  • Contacts:
  • Skills:
  • Special:

Missionary

  • Income: Pauper to Lower Middle class
  • Contacts: Church hierarchy, foreign officials
  • Skills: Anthropology, Bargain, English, Occult, Other Language, Persuade, Psychology
  • Special: +1 CON

Mountain Climber

  • Income: Lower Middle class or better. Most climbers have separate incomes.
  • Contacts: other climbers, park rangers, foreign governments, patrons
  • Skills: Climb, First Aid, Jump, Listen, Navigate, Other Language, Photography, Track, possibly employment skills
  • Special: +1 STR and +1 CON. Will never suffer fear from heights unless specifically struck by a phobia.

Museum Curator

  • Income:
  • Contacts:
  • Skills:
  • Special:

Musician

  • Income: Lower Middle class
  • Contacts: Other musicians, the musician's union, patrons
  • Skills: Accounting, Art(s), Bargain, Fast Talk, Listen, Persuade, Psychology
  • Special:

News Chopper Pilot

  • Income:
  • Contacts:
  • Skills:
  • Special:

Nurse

  • Income:
  • Contacts:
  • Skills:
  • Special:

Occultist

  • Income:
  • Contacts:
  • Skills:
  • Special:

Painter/Sculptor

  • Income: Commercial artists are Lower Middle to Middle class
  • Contacts: Art galleries, critics, patrons, the advertising industry
  • Skills: Art, Bargain, History, Library Use, Persuade, Photography, Psychology
  • Special: All artists have a beginning Art History skill of 1d20 + 40 points

Parapychologist

  • Income:
  • Contacts:
  • Skills:
  • Special:

Pharmacist

  • Income:
  • Contacts:
  • Skills:
  • Special:

Photographer

  • Income: Lower Middle to Middle class
  • Contacts: The advertising, news, and/or film industries, possibly film and camera manufacturers
  • Skills: Accounting, Chemistry, Photography, Persuade, Physics, Psychology
  • Special: Photographers have a dark Room skill equal to their photography skill. Special emulsions capable of capturing invisible or alien creatures on film might be developed if successful Chemistry rolls are made.

Photojournalist

  • Income:
  • Contacts:
  • Skills:
  • Special:

Physician

  • Income:
  • Contacts:
  • Skills:
  • Special:

Pick Pocket

  • Income:
  • Contacts:
  • Skills:
  • Special:

Pilot

  • Income:
  • Contacts:
  • Skills:
  • Special:

Plastic Surgeon

  • Income:
  • Contacts:
  • Skills:
  • Special:

Police Detective

  • Income:
  • Contacts:
  • Skills:
  • Special:

Policeman

  • Income:
  • Contacts:
  • Skills:
  • Special:

Practising Attorney

  • Income:
  • Contacts:
  • Skills:
  • Special:

Preacher

  • Income: Pauper to Lower class
  • Contacts: Speaks with God
  • Skills: Bargain, English, Fast Talk, Hide, Persuade, Psychology, Sneak
  • Special: -20 to base sanity, but generally immune to temporary insanity.

Private Investigator

  • Income:
  • Contacts:
  • Skills:
  • Special:

Professional Sports Athlete

  • Income: Lower class for minor leaguers, Lower Middle class and above for majors
  • Contacts: Sports personalities, sports writers, gamblers
  • Skills: Block, Club (baseball bat), Dodge, Grapple, Head Butt, Jump, Kick, Spot Hidden, Throw
  • Special: +1 CON and +1 to either STR, SIZ, DEX, or movement rate. -2 EDU

Professor/Teacher

  • Income:
  • Contacts:
  • Skills:
  • Special:

Programmer

  • Income:
  • Contacts:
  • Skills:
  • Special:

Prosecuting Attorney

  • Income:
  • Contacts:
  • Skills:
  • Special:

Protestant Minister

  • Income: Lower Middle to Upper class. Some are full-time salaried, others serve without compensation.
  • Contacts: Specific church hierarchy, congregation, local community leaders
  • Skills: Accounting, Bargain, English, Library Use, Persuade, Psychology, Reputation
  • Special: +10 Reputation

Psychologist

  • Income:
  • Contacts:
  • Skills:
  • Special:

Punk

  • Income:
  • Contacts:
  • Skills:
  • Special:

Rabbi

  • Income: Lower class to Upper Middle class
  • Contacts: Jewish scholars, the local Jewish community
  • Skills: English, Hebrew, History, Library Use, Occult, Other Language, Persuade, Psychology, Reputation
  • Special: +30 Reputation

Racecar Driver

  • Income: Widely variable.
  • Contacts: Away from the track the successful race driver probably has inside access to auto and boat manufacturing interests. The demand for Hollywood stunt drivers might result in connections will the film industry.
  • Skills: Drive Automobile, Electrical Repair, Mechanical Repair, Pilot Boat, Psychology, Spot Hidden
  • Special: Practised drivers and pilots can pull off certain 'stunts' with their machines, even crashing or rolling an automobile with comparative control and safety.

Ranch Hand/Cowboy

  • Income:
  • Contacts:
  • Skills:
  • Special:

Researcher

  • Income:
  • Contacts:
  • Skills:
  • Special:

Sailor

  • Income:
  • Contacts:
  • Skills:
  • Special:

Salesman

  • Income: Lower Middle to Upper Middle class
  • Contacts: Particular to the specific area of business or industry the salesman is involved with
  • Skills: Accounting, Bargain, Credit Rating, Fast Talk, Persuade, Psychology
  • Special:

Secretary

  • Income: Upper Loewr to Middle Class
  • Contacts: Other office workers
  • Skills: Accounting, Reputation, Computer Use, English, Fast Talk, Persuade, Psychology
  • Special: Special skills include things like Typing and Shorthand

Shifty Accountant/Lawyer

  • Income:
  • Contacts:
  • Skills:
  • Special:

Small Business Owner

  • Income: Middle to Upper Class
  • Contacts: Those within the realm of his particular business and finance needs: bankers, suppliers, customers, etc.
  • Skills: Accounting, Bargain, Reputation, Fast Talk, Persuade, Psychology
  • Special: Add 20 to reputation; add an extra 30 points to any skill or skills applicable to the business (not including weapon skills)

Smuggler

  • Income:
  • Contacts:
  • Skills:
  • Special:

Soldier/Marine

  • Income:
  • Contacts:
  • Skills:
  • Special:

Spokesperson

  • Income:
  • Contacts:
  • Skills:
  • Special:

Spy

  • Income:
  • Contacts:
  • Skills:
  • Special:

Stage Actor

  • Income: Upper Lower to Lower Middle class
  • Contacts: Theatre industry, newspaper critics, actor's guild
  • Skills: Art, Disguise, English, Fast Talk, Persuade, Psychology
  • Special: +1 to APP. Actors are skilled at disguising their emotions (when they wish to) and are difficult to analyze with Psychology. lies and hidden motivations escape detection as the actor weaves a false reality for himself and others.

Stage Hand

  • Income: Pauper to Upper Lower class
  • Contacts: Theatre industry, actor's guild
  • Skills: Art(s), Craft(s), Eglish, Fast Talk, Disguise, Persuade, Psychology
  • Special:

Stock Broker

  • Income: Upper Middle class to Wealthy
  • Contacts: Business and finance worlds, hungry investors
  • Skills: Accounting, Bargain, English, Fast Talk, Persuade, Psychology, Reputation
  • Special:

Student/Intern

  • Income:
  • Contacts:
  • Skills:
  • Special:

Stunt Man

  • Income: Upper Lower class
  • Contacts: The film industry, various explosive and pyrotechnic firms, free lance investors
  • Skills: Climb, Disguise, Dodge, Drive Automobile, Electrical Repair, First Aid, Fist/Punch, Grapple, Head Butt, Jump, Kick, Mechanical Repair, Pilot Aircraft, Pilot Boat, Ride, Swim, Throw
  • Special: +1 CON and 1 DEX. Subtract 1d3 points from any damage caused by an accidental fall. Drive and Piloting skills allow the stunt man to perform stunts or safely crash these types of vehicles.

Surveyor

  • Income:
  • Contacts:
  • Skills:
  • Special:

Swimmer/Diver

  • Income: Pauper
  • Contacts: Amateur athletic world, sports writers
  • Skills: Other Language, Swim, employment skills
  • Special: +1 CON and +1 swim movement rate. Unless conditions dictate otherwise (freezing temperature, strong currents, undertow, waves, etc.), they're impervious to drowning, and can tread water for hours.

Talent Agent

  • Income: Commission, Lower class and higher
  • Contacts: Publishing industry, film industry, others
  • Skills: Accounting, Bargain, Fast Talk, Law, Persuade, Psychology
  • Special: Impervious to most Fast Talk

Taxi Driver

  • Income:
  • Contacts:
  • Skills:
  • Special:

Telephone Operator

  • Income: Upper Lower to Lower Middle class
  • Contacts: Other office workers. Also, operators can listen in on some phone conversations.
  • Skills: English, Fast Talk, Listen, Persuade, Psychology
  • Special:

Tennis Pro

  • Income: Lower Middle to Upper Middle clas
  • Contacts: Other tennis pros, sports writers, wealthy and/or influential club members (doctors, lawyers, judges, etc.)
  • Skills: Bargain, Club (tennis racket), Credit Rating, Dodge, Jump, Persuade, Psychology, Spot Hidden
  • Special: +1 CON, +1 DEX, -2 EDU. Up to +2 APP depending on build.

Trainer

  • Income:
  • Contacts:
  • Skills:
  • Special:

Tribal Member

  • Income:
  • Contacts:
  • Skills:
  • Special:

Undertaker

  • Income:
  • Contacts:
  • Skills:
  • Special:

Uniformed Police Officer

  • Income:
  • Contacts:
  • Skills:
  • Special:

Union Activist

  • Income:
  • Contacts:
  • Skills:
  • Special:

Writer

  • Income: Writing ad copy brings a Lower Middle class income. The return for writing other material varies widely.
  • Contacts: Libraries, other writers, the publishing, advertising, and/or film industries
  • Skills: Art, English, fast Talk, Library Use, Other Language, Persuade, Psychology
  • Special: Special skill of Literature History begins at 1d20 + 20 points.

Zealot

  • Income:
  • Contacts:
  • Skills:
  • Special:

Zookeeper

  • Income:
  • Contacts:
  • Skills:
  • Special: