Difference between revisions of "House Rules"

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(Note: This is basically the same as death from D&D 3.0 (and possibly other editions of D&D))
(Note: This is basically the same as death from D&D 3.0 (and possibly other editions of D&D))


When a player's current hitpoints fall to 0, he is conscious but unable to do anything. If they reach -1 or lower, he falls unconscious until he recovers enough to return to 0. When below 0, he will lose 1hp/turn until he is stabilized. A character can be stabilized in two ways:
When a character's current hitpoints fall to 0, he is conscious but unable to do anything. If they reach -1 or lower, he falls unconscious until he recovers enough to return to 0. When below 0, he will lose 1hp/turn until he is stabilized. A character can be stabilized in two ways:
* He rolls percentile lower than his Constitution (he is given one chance to roll each turn)
* He rolls percentile lower than his Constitution (he is given one chance to roll each turn)
* Another player makes a successful First Aid check
* Another character makes a successful First Aid check


If the character's hitpoints reach -10, he's dead.
If the character's hitpoints reach -10, he's dead.

Revision as of 01:11, 21 October 2007

Death

(Note: This is basically the same as death from D&D 3.0 (and possibly other editions of D&D))

When a character's current hitpoints fall to 0, he is conscious but unable to do anything. If they reach -1 or lower, he falls unconscious until he recovers enough to return to 0. When below 0, he will lose 1hp/turn until he is stabilized. A character can be stabilized in two ways:

  • He rolls percentile lower than his Constitution (he is given one chance to roll each turn)
  • Another character makes a successful First Aid check

If the character's hitpoints reach -10, he's dead.