Difference between revisions of "Example 7 Final"

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[[Category: Assembly Examples]]
[[Category: Assembly Examples]]
[[Category: Assembly Guide]]
[[Category: Assembly Guide]]

Latest revision as of 06:20, 20 December 2008


#include <stdio.h>
#include <stdlib.h>
#include <windows.h>

/* This function displays a message on the screen for the specified number of seconds. */
void __stdcall DisplayMessage(char *strMessage, int intDurationInSeconds)
{
	int intDisplayUntil = GetTickCount() + (intDurationInSeconds * 1000);
	int fcnDisplayMessage = 0x469380;

	__asm
	{
		push 0
		push intDisplayUntil
		mov  edx, 0
		mov  ecx, strMessage
		call fcnDisplayMessage
	}
}

/* This function is called whenever a player spends money. */
void __stdcall HackFunction(int player, int spent, int remaining)
{
	char buffer[200];
	/* This address is an array of names. Recall that the player is left-shifted 
         * twice in the "SpendMoney" function, so the shift here ends up with the same 
         * number. */
	char *name = (char*) 0x6509e3 + ((player >> 2) * 36); 

	/* Create a string to display, then display it. */
	sprintf_s(buffer, 200, "\x04%s spent \x02%d \x04minerals, leaving him with %d", 
                  name, spent, remaining);
	DisplayMessage(buffer, 5);
}

BOOL APIENTRY DllMain( HMODULE hModule, DWORD  ul_reason_for_call, LPVOID lpReserved)
{
	/* This is the address in the game where the patch is going */
	int intAddressToPatch = 0x0040208F;

	/* This creates the wrapper, leaving an "????" where the call distance will be inserted. */
	static char strWrapper[] = "\x89\x90\x58\xee\x4f\x00\x60\x52\x51\x50\xe8????\x61\xc3";

	/* This sets the "????" in the string to equal the distance between HackFunction and from the byte immediately
	 * after the ????, which is 12 bytes from the beginning of the string (that's where the relative distance
	 * begins) */
	*((int*)(strWrapper + 11)) = ((int) &HackFunction) - ((int) strWrapper + 15); 

	/* This is the actual patch */
	char strPatch[] = "\xe8????\x90";

	/* This replaces the ???? with the distance from the patch to the wrapper. 5 is added because that's 
	 * the length of the call instruction (e8 xx xx xx xx xx) and the distance is relative to the byte 
	 * after the call. */
	*((int*)(strPatch + 1)) = ((int) &strWrapper) - (intAddressToPatch + 5);

	/* This is the original buffer, used when the .dll is removed (to restore the program's original 
	 * functionality) */
	char *strUnPatch = "\x29\x90\x88\xee\x4f\x00";

	/* The process handle is required to write */
	HANDLE hProcess = GetCurrentProcess();

	switch(ul_reason_for_call)
	{
	case DLL_PROCESS_ATTACH:
		WriteProcessMemory(hProcess, (void*) intAddressToPatch, strPatch, 6, NULL);
		DisplayMessage("\x03 Demo Plugin Attached!", 10);
		break;

	case DLL_PROCESS_DETACH:
		WriteProcessMemory(hProcess, (void*) intAddressToPatch, strUnPatch, 6, NULL);
		DisplayMessage("\x03 Demo Plugin Removed!", 10);
		break;
	}
	return TRUE;
}