D&D Session 3

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Revision as of 13:32, 6 August 2007 by 207.34.103.194 (talk) (New page: - Somebody's coming....... - Sam locks in the rest of the party - Sam hides under table - Guards come, talk about what happened with the vargoulles, don't mention the murders at all - Take...)
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- Somebody's coming....... - Sam locks in the rest of the party - Sam hides under table - Guards come, talk about what happened with the vargoulles, don't mention the murders at all - Take 20 to get into food room, feed the monk and everybody else - Sam and (Langdon?) go up to the other deck, try to unlock supply room - Make lots of noise - Guards coming, climb up on the deck - Hang off side of ship] - Meanwhile, guard finds the rest of the party unlocked - They bluff, natural 20, he locks them in and leaves - Sam and friend get into supply room, rummage around - Find tools, compass - Try to hide, really really badly (Sam fumbled, other was close) - Return downstairs, lock ourselves in - Sleep - Wake up, find people milling around. Find some serious gore - Sam steals a hanky - Taken back to work, only 14 left - Go to bed - Ask guard to let us out again - Pull up floorboard, send down the frog - Break into sargeant's room - See murdering going down - It's the CAPTAIN!! - Monk fights him - Half-orc uses ray of enfeeblement - Sam sneaks around - Sneak attack with a 2x4 - "Let me through!" "Over my dead body" - Sam gets smoked, guy behind him is let through - Captain is eventually killed - Latern knocked over (very convenient) - Try to snuff the fire with sails, doesn't work - Sam's upset that he can't loot the captain's body. He also left the tools behind. Damnit! - On propulsion deck, open the water-troughs - Get to top deck, find one guard, Stabby - Circle around him, beat him up - Saved by Paladin (I think) - Get into gear room - Grab our stuff, change our clothes (on a flaming ship) - Hop on life boat - Into the unknown......