Character Creation

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Revision as of 04:56, 31 October 2007 by Ron (talk | contribs) (→‎Step 4)
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These are the steps to creating a character in my campaign. Note that this is completely different from the official rules. I don't like them much.

You should print and use File:Character Sheet.pdf

Step 1

Choose a name, gender, history, occupation and any other characteristics that'll affect the way you build the character. Keep in mind that this game takes place in the early 1990s.

List of Occupations

Step 2

Determine characteristics.

You begin with 80 stat points (100 if you write a compelling character history) that you can divide among your eight base stats. No stat may be lower than 3. Next to the stats given below, two values are given: the "general maximum" then the "absolute maximum". Each point over the general maximum costs double, and you can never have a stat higher than the absolute maximum.

For example, a Strength of 14 costs 14 points, 15 costs 15 + 1 point for going over the general maximum (14), or 16 points, and 18 costs 18 + 4 points over, or 22.

Strength 14 / 18
Constitution 14 / 18
Size 16 / 18
Dexterity 14 / 18
Appearance 14 / 18
Intelligence 16 / 18
Power 14 / 18
Education 16 / 21

Step 3

Determine derived statistics:

  • Sanity = Power x 5
  • Idea = Intelligence x 5
  • Luck = Power x 5
  • Know = Education x 5
  • Hit Points = Constitution + Size (not /2!)
  • Magic Points = Power
  • Damage Bonus = Strength + Size, on the table below:
STR + SIZBonus
2 - 12-1d6
13 - 16-1d4
17 - 240
25 - 32+1d4
33 - 40+1d6
41 - 56+2d6
57 - 72+3d6
73 - 88+4d6

Step 4

Determine Skills.

Each skill starts with a base value, listed on the Skill List. All points spent on skills are added to that base value.

The investigator receives Education x 20 skill points to add to his occupation's skills (List of Occupations).

The investigator receives an additional Intelligence x 10 skill points to add to whichever skill he wants (except for Cthulhu Mythos).