Difference between revisions of "Character Creation"
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Determine characteristics. | Determine characteristics. | ||
You begin with ''' | You begin with '''80''' stat points ('''100''' if you write a compelling character history) that you can divide among your eight base stats. No stat may be lower than 3. Next to the stats given below, two values are given: the "general maximum" then the "absolute maximum". Each point over the general maximum costs double, and you can never have a stat higher than the absolute maximum. | ||
For example, a Strength of 14 costs 14 points, 15 costs 15 + 1 point for going over the general maximum (14), or 16 points, and 18 costs 18 + 4 points over, or 22. | For example, a Strength of 14 costs 14 points, 15 costs 15 + 1 point for going over the general maximum (14), or 16 points, and 18 costs 18 + 4 points over, or 22. | ||
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Each skill starts with a base value, listed on the [[Skill List]]. All points spent on skills are added to that base value. | Each skill starts with a base value, listed on the [[Skill List]]. All points spent on skills are added to that base value. | ||
The investigator receives Education x | The investigator receives Education x 25 skill points to add to his occupation's skills ([[List of Occupations]]). | ||
The investigator receives an additional Intelligence x | The investigator receives an additional Intelligence x 15 skill points to add to whichever skill he wants (except for Cthulhu Mythos). | ||
[[Category:Call of Cthulhu]] | [[Category:Call of Cthulhu]] |
Revision as of 06:01, 21 October 2007
These are the steps to creating a character in my campaign. Note that this is completely different from the official rules. I don't like them much.
You should print and use File:Character Sheet.pdf
Step 1
Choose a name, gender, history, occupation and any other characteristics that'll affect the way you build the character. Keep in mind that this game takes place in the early 1990s.
Step 2
Determine characteristics.
You begin with 80 stat points (100 if you write a compelling character history) that you can divide among your eight base stats. No stat may be lower than 3. Next to the stats given below, two values are given: the "general maximum" then the "absolute maximum". Each point over the general maximum costs double, and you can never have a stat higher than the absolute maximum.
For example, a Strength of 14 costs 14 points, 15 costs 15 + 1 point for going over the general maximum (14), or 16 points, and 18 costs 18 + 4 points over, or 22.
Strength | 14 / 18 |
Constitution | 14 / 18 |
Size | 16 / 18 |
Dexterity | 14 / 18 |
Appearance | 14 / 18 |
Intelligence | 16 / 18 |
Power | 14 / 18 |
Education | 16 / 21 |
Step 3
Determine derived statistics:
- Sanity = Power x 5
- Idea = Intelligence x 5
- Luck = Power x 5
- Know = Education x 5
- Hit Points = Constitution + Size (not /2!)
- Magic Points = Power
- Damage Bonus = Strength + Size, on the table below:
STR + SIZ | Bonus |
---|---|
2 - 12 | -1d6 |
13 - 16 | -1d4 |
17 - 24 | 0 |
25 - 32 | +1d4 |
33 - 40 | +1d6 |
41 - 56 | +2d6 |
57 - 72 | +3d6 |
73 - 88 | +4d6 |
Step 4
Determine Skills.
Each skill starts with a base value, listed on the Skill List. All points spent on skills are added to that base value.
The investigator receives Education x 25 skill points to add to his occupation's skills (List of Occupations).
The investigator receives an additional Intelligence x 15 skill points to add to whichever skill he wants (except for Cthulhu Mythos).