These are the steps to creating a character in my campaign. Note that this is completely different from the official rules. I don't like them much.
You should print and use File:Character Sheet.pdf
Choose a name, gender, history, occupation and any other characteristics that'll affect the way you build the character. Keep in mind that this game takes place in the early 1990s.
You begin with 80 stat points (100 if you write a compelling character history) that you can divide among your eight base stats. No stat may be lower than 1, nor can it be over the value listed.
Determine derived statistics:
- Sanity = Power x 5
- Idea = Intelligence x 5
- Luck = Power x 5
- Know = Education x 5
- Hit Points = Constitution + Size (not /2!)
- Magic Points = Power
- Damage Bonus = Strength + Size, on the table below:
|STR + SIZ||Bonus|
|2 - 12||-1d6|
|13 - 16||-1d4|
|17 - 24||0|
|25 - 32||+1d4|
|33 - 40||+1d6|
|41 - 56||+2d6|
|57 - 72||+3d6|
|73 - 88||+4d6|
Each skill starts with a base value, listed on the Skill List. All points spent on skills are added to that base value.
The investigator receives Education x 20 skill points to add to his occupation's skills (List of Occupations).
The investigator receives an additional Intelligence x 15 skill points to add to whichever skill he wants (except for Cthulhu Mythos).